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Index
A Link to the Shadows
Contact Info
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As of February 4th, 2009, all of a year's old updates will be stored on a single page for ease of updating. You can hunt for a certain update by selecting a month from the list below. (Though why you'd want to I don't know...)
February 27th, 2009
- The Level 4 sword is now obtainable in Level B.
February 26th, 2009
- Yet more progress to Level B.
February 25th, 2009
- More slight progress to Level B.
- Finally fixed up the Fire Boomerang's sprites.
February 24th, 2009
- Fire Boomerang should now be obtainable.
- Yet more work done on Level B.
- Fixed the Fire Boomerang sprite.
February 23rd, 2009
- Yet more work on Level B, another item obtainable.
- Fixed a very minor misalign in Level 2.
February 20th, 2009
- Still working away on Level B...
- Fixed a non-opening door in Level 8.
February 19th, 2009
- More work on Level B.
- Tiles prepared for triforce room consistency fixes.
- Silver Arrow shooting sprite fixed.
February 18th, 2009
- Slight progress to Level B.
February 17th, 2009
- Set up Level B's floor and wall tiles.
- Minor palette and tile fixes.
February 16th, 2009
- Level B's wallset in progress.
- Various bugfixes, thanks to Exate for being my first thorough tester
- Levels 4, 5, and 6 all have new bosses
- Lynel animation bug fixed.
- Level 5's palette darkened.
- Level 7 had the silver arrow as well as 8. 7's is now the Amulet.
- Boots now use magic.
February 15th, 2009
- Level 8's major bugs ironed out.
- Fixed ANOTHER recurring issue in Level 6.
February 13th, 2009
- Level 8's layout is complete!
February 11th, 2009
- Graphical misalign in Level A has been fixed.
- Level 8 is now mostly populated.
- Some undercombo and secret combo fixes applied, as well.
- Yet more caves on the overworld are now properly linked.
February 10th, 2009
- Level 8 is nearly complete! Yet more of the layout completed.
February 9th, 2009
- Decent chunk of progress on Level 8's layout.
February 6th, 2009
- Level 8 is over halfway done, by now.
- Magic Boomerang is now obtainable, fixed a secret combo bug.
February 3rd, 2009
- More work on Level 8: Its secret now exists, as well...
February 2nd, 2009
- The Mirror Shield can now be obtained.
- Some tiles fixed.
January 2009
(back to top)
January 30th, 2009
- Yet more work done on Level 8 - it's approximately 1/5 complete or so, by now.
January 29th, 2009
- Progress slowdown likely coming - class reorganization.
- Bit of Level 8 work, including the passageway screen.
- Level B's screen added.
- Magic can now be doubled on Light World screen 00.
- Pieces of the final overworld started. It will likely be only 36 screens.
January 26th, 2009
- More Dark World enemy placement.
- Yet more work on Level 8.
- More tile work for Level 8, as well...
January 23rd, 2009
- Level 8's passageway tiles and combos complete.
- More slight progress on Level 8.
January 22nd, 2009
- Passageway tiles for Level 8 in progress.
- Some more progress in Level 8.
January 19th, 2009
- Other levels now have tracker music assigned.
- Forest HC bug once again fixed...
- Fixed a few warps in the Level 2 Bonus DMap. They would take you to the entrance with the main OW music playing instead of the forest music.
- Level 6 fixes: First key obtainable, passageways, a few warps and misaligns, four-darknut room now less of a hassle, secret combos.
- Misaligns and passages fixed in Level A, as well.
- Severe Secret Combo fixes in Level 7.
- Dark World screen 7F fixed greatly.
- Various consistency fixes throughout, such as DMap titles, HCs being held up...
January 18th, 2009
- Changed Level 3's tracker.
- Finished the Door Combo Sets for Level 8.
January 16th, 2009
- Entry point to the cave leading to the snowy area of the overworld fixed.
- Detail touchups around Level 5.
- Adding the proper Door Combo Set for Level 8.
January 15th, 2009
- Level 7 fixes, such as side warps, undercombos, exit points, secrets now reveal properly, block puzzles now work, items are now held up, added map/compass, doors properly opening, and the boss changed... Despite the sheer magnitude of fixes, Level 7 was actually the most bugfree upon the first playthrough!
- Level 8's door combos now work properly.
- Level 8 is accessible, even!
- Level 3 sword is now entirely reachable (secret combo fixes).
- Some shop type fixes.
January 14th, 2009
- Level 7 fully completed.
- Bit more tilework.
- Added "glass blocks" to Level 7 (push-hw combos).
- Level 3 sword implemented.
January 13th, 2009
- Still more progress on Level 7, it's nearly complete.
- Added additional combos to make lowered dungeon walls look right. Updates to previous levels not done yet.
January 12th, 2009
- Finished up Level 7's layering.
- Setting up the dungeon warps...
- Slight additional bits of progress.
January 9th, 2009
- Level 7 is approximately 2/3 complete.
January 8th, 2009
- More work done on Level 7 again.
- Slight bits of tilework done, once again!
January 7th, 2009
- More work done on Level 7, about 65% complete by now.
- Slight bits of tilework done, in preparation for Level 8.
January 6th, 2009
- The bracelet should now be obtainable, and the Silver Arrow almost obtainable.
January 5th, 2009
- Few screens added to Level 7.
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