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As of February 4th, 2009, all of a year's old updates will be stored on a single page for ease of updating. You can hunt for a certain update by selecting a month from the list below. (Though why you'd want to I don't know...)

February 27th, 2009

  • The Level 4 sword is now obtainable in Level B.

February 26th, 2009

  • Yet more progress to Level B.

February 25th, 2009

  • More slight progress to Level B.
  • Finally fixed up the Fire Boomerang's sprites.

February 24th, 2009

  • Fire Boomerang should now be obtainable.
  • Yet more work done on Level B.
  • Fixed the Fire Boomerang sprite.

February 23rd, 2009

  • Yet more work on Level B, another item obtainable.
  • Fixed a very minor misalign in Level 2.

February 20th, 2009

  • Still working away on Level B...
  • Fixed a non-opening door in Level 8.

February 19th, 2009

  • More work on Level B.
  • Tiles prepared for triforce room consistency fixes.
  • Silver Arrow shooting sprite fixed.

February 18th, 2009

  • Slight progress to Level B.

February 17th, 2009

  • Set up Level B's floor and wall tiles.
  • Minor palette and tile fixes.

February 16th, 2009

  • Level B's wallset in progress.
  • Various bugfixes, thanks to Exate for being my first thorough tester
  • Levels 4, 5, and 6 all have new bosses
  • Lynel animation bug fixed.
  • Level 5's palette darkened.
  • Level 7 had the silver arrow as well as 8. 7's is now the Amulet.
  • Boots now use magic.

February 15th, 2009

  • Level 8's major bugs ironed out.
  • Fixed ANOTHER recurring issue in Level 6.

February 13th, 2009

  • Level 8's layout is complete!

February 11th, 2009

  • Graphical misalign in Level A has been fixed.
  • Level 8 is now mostly populated.
  • Some undercombo and secret combo fixes applied, as well.
  • Yet more caves on the overworld are now properly linked.

February 10th, 2009

  • Level 8 is nearly complete! Yet more of the layout completed.

February 9th, 2009

  • Decent chunk of progress on Level 8's layout.

February 6th, 2009

  • Level 8 is over halfway done, by now.
  • Magic Boomerang is now obtainable, fixed a secret combo bug.

February 3rd, 2009

  • More work on Level 8: Its secret now exists, as well...

February 2nd, 2009

  • The Mirror Shield can now be obtained.
  • Some tiles fixed.

January 2009

(back to top)

January 30th, 2009

  • Yet more work done on Level 8 - it's approximately 1/5 complete or so, by now.

January 29th, 2009

  • Progress slowdown likely coming - class reorganization.
  • Bit of Level 8 work, including the passageway screen.
  • Level B's screen added.
  • Magic can now be doubled on Light World screen 00.
  • Pieces of the final overworld started. It will likely be only 36 screens.

January 26th, 2009

  • More Dark World enemy placement.
  • Yet more work on Level 8.
  • More tile work for Level 8, as well...

January 23rd, 2009

  • Level 8's passageway tiles and combos complete.
  • More slight progress on Level 8.

January 22nd, 2009

  • Passageway tiles for Level 8 in progress.
  • Some more progress in Level 8.

January 19th, 2009

  • Other levels now have tracker music assigned.
  • Forest HC bug once again fixed...
  • Fixed a few warps in the Level 2 Bonus DMap. They would take you to the entrance with the main OW music playing instead of the forest music.
  • Level 6 fixes: First key obtainable, passageways, a few warps and misaligns, four-darknut room now less of a hassle, secret combos.
  • Misaligns and passages fixed in Level A, as well.
  • Severe Secret Combo fixes in Level 7.
  • Dark World screen 7F fixed greatly.
  • Various consistency fixes throughout, such as DMap titles, HCs being held up...

January 18th, 2009

  • Changed Level 3's tracker.
  • Finished the Door Combo Sets for Level 8.

January 16th, 2009

  • Entry point to the cave leading to the snowy area of the overworld fixed.
  • Detail touchups around Level 5.
  • Adding the proper Door Combo Set for Level 8.

January 15th, 2009

  • Level 7 fixes, such as side warps, undercombos, exit points, secrets now reveal properly, block puzzles now work, items are now held up, added map/compass, doors properly opening, and the boss changed... Despite the sheer magnitude of fixes, Level 7 was actually the most bugfree upon the first playthrough!
  • Level 8's door combos now work properly.
  • Level 8 is accessible, even!
  • Level 3 sword is now entirely reachable (secret combo fixes).
  • Some shop type fixes.

January 14th, 2009

  • Level 7 fully completed.
  • Bit more tilework.
  • Added "glass blocks" to Level 7 (push-hw combos).
  • Level 3 sword implemented.

January 13th, 2009

  • Still more progress on Level 7, it's nearly complete.
  • Added additional combos to make lowered dungeon walls look right. Updates to previous levels not done yet.

January 12th, 2009

  • Finished up Level 7's layering.
  • Setting up the dungeon warps...
  • Slight additional bits of progress.

January 9th, 2009

  • Level 7 is approximately 2/3 complete.

January 8th, 2009

  • More work done on Level 7 again.
  • Slight bits of tilework done, once again!

January 7th, 2009

  • More work done on Level 7, about 65% complete by now.
  • Slight bits of tilework done, in preparation for Level 8.

January 6th, 2009

  • The bracelet should now be obtainable, and the Silver Arrow almost obtainable.

January 5th, 2009

  • Few screens added to Level 7.