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As of February 4th, 2009, all of a year's old updates will be stored on a single page for ease of updating. You can hunt for a certain update by selecting a month from the list below. (Though why you'd want to I don't know...)

December 2008

(back to top)

December 22nd, 2008

  • Some Dark World caves are now properly linked.

December 19th, 2008

  • Slight work on Level 7.
  • Fixed Level 5's secret.
  • Small Dark World misalign fixed.
  • Walkability misalign in the DW forest fixed.
  • Populating the Dark World, at last!
  • Pols Voice whiskers fixed.
  • Peahat colors changed.

December 18th, 2008

  • Slight work on Level 7.
  • Water tiles in Level A fixed.
  • Level A passageways fixed.
  • Secret combo ladder in Level 6 finally appears properly.
  • A door near the end of L6 fixed.
  • Boss room had no door back out. Fixed this issue...

December 17th, 2008

  • Slight work on Level 7.
  • Side warp out of the DW forest fixed.
  • Undercombos in DW forest fixed.
  • Slight bits of Level 7 done, again.
  • False door in L6 fixed.
  • L6 undercombos partly fixed.
  • Burned tree aftercombo in L6 fixed.

December 16th, 2008

  • Slight work on Level 7.
  • Hammer is now held up when obtained.
  • Extra key in Level 4 is now a fairy.
  • Undercombo fixes in Level 5.
  • Hookshot is now held up when obtained.
  • Small continuity error fixed in Level 5.
  • Red Candle is now held up once obtained..

December 15th, 2008

  • Boots now have their use in L7 - screens added.
  • Compass position in Level 4 fixed.

December 12th, 2008

  • Actually set up a few caves.

December 10th, 2008

  • Setting up other secret caves in the Dark World, to minimize possible screen clashing...

December 9th, 2008

  • Building the cave area to link to Level 7's section in the Dark World.

December 8th, 2008

  • Boots are now obtainable...
  • Slight bits of Level 7 done, again.

December 5th, 2008

  • Numerous bugs in Level 6 fixed.
  • Slight Level 6 redesign, due to ZC limitations.

December 4th, 2008

  • Added a single screen to Level 7.
  • Level A's midi reverted to the first choice.

December 3rd, 2008

  • Yet more slight L7 progress - 13/40 done.

December 2nd, 2008

  • Slight bit of progress on Level 7.

December 1st, 2008

  • Started setting up the pathway to the boots.


November 2008

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November 25th, 2008

  • Five or so screens of Level 7 added.

November 24th, 2008

  • Very tiny L7 progress.

November 21st, 2008

  • Path to L7 finally complete!
  • Very tiny L7 progress.

November 19th, 2008

  • More work on the Dark World, Level 7 is almost being built.

November 18th, 2008

  • Major work on the Dark World. Right now it's just basically a shell, to speak, but...

November 17th, 2008

  • Level 7's entrance added - however, path is incomplete...

November 16th, 2008

  • Level 7's outdoors palette created, going through with the idea. (Won't be incredibly huge though...)
  • Slight work done to L7 already - outdoors started.

November 15th, 2008

  • Level 6 finally complete!

November 14th, 2008

  • Raft is now obtainable in Level 6.
  • Five screens left to complete, I might have a new build up soon!
  • L7 idea: outdoors portion

November 13th, 2008

  • Raft screen complete.

November 12th, 2008

  • Added passageway rooms to levels 6 and A - no more black screens.
  • Single screen added to the actual dungeon, minor detail touchups.

November 11th, 2008

  • Took the raft's path in a more interesting direction.
  • Level 6 is about 75% complete, sans some enemy placements and bugtesting.

November 10th, 2008

  • Started the raft's sector.

November 7th, 2008

  • Wand is now obtainable.
  • Level 6 is approximately halfway complete.
  • Magic Mirror experiments continue - shot magic that hits a mirror now only vanishes when the room's cleared.
  • Minor bugfixes made.
  • Pieces of the Dark World added.

November 6th, 2008

  • Wand screen added to Level 6, though it's currently unobtainable.
  • New plans for the Raft.

November 5th, 2008

  • Two screens of Level 6 added.
  • Small misaligns in the first two screens of level 6 fixed.

November 3rd, 2008

  • Small fix in the magic mirror puzzle, as shown in the About page.
  • Updated Level 7's palette - it now supports both water and lava.
  • Level 7's lava fixed.

November 2nd, 2008

  • Lava switched from BS to Newfirst.
  • All of Level 4's walls now glow.
  • Level 7 and 3 have new MIDIs.
  • DMaps for levels 6 and A added.
  • Magic Mirrors and Sponges added.
  • Progress on Level 6.
  • Level A completed.
  • Small Dark World bugs fixed.

November 1st, 2008

  • First weekend update.
  • Small update to Level 8 - it's now the first level with multiple entrances.


October 2008

(back to top)

October 31st, 2008

  • Slight progress on Level 8.
  • Small L5 and palette bugs fixed.

October 30th, 2008

  • Level 8 tiles completed, combos incomplete.
  • Small L5 bugs fixed.

October 29th, 2008

  • Slight update to Level 6.
  • Site: new shots added.

October 28th, 2008

  • A few screens of Level 6 done.

October 27th, 2008

  • Picking back up on Level 6, forgot a few bugs...

October 24th, 2008

  • Some OW warps and such properly linked and set up now.
  • Water and fog effects implemented.

October 23rd, 2008

  • More of Level A done, general idea of it is there.
  • Water and fog effects implemented.

October 22nd, 2008

  • Bits and pieces of Level A added, about 10% complete now.
  • Small misalignment bugs fixed in Level 5.

October 21st, 2008

  • Updates page created. Will keep changelog in here.
  • Started on Level A (Ancient Book Catacomb) - in a twist, it's accessible from inside Level 6.